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Devlog
Submission to Bevy Jam #6
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Devlog
Version 1.2.3
July 19, 2025
by
rdrpenguin
#minor
You know the drill, more massive optimizations to Hard. These also come with some optimizations that should help memory usage of the entire game, not that it generally matters; memory usage wasn't exa...
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Version 1.2.2
July 16, 2025
by
rdrpenguin
More optimizations for the Hard AI. Still working on improving memory usage, particularly on higher depth so that 4-player can be covered in the near future. In the meantime though, the AI should be s...
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Version 1.2.1
July 14, 2025
by
rdrpenguin
#patch
Some decently big optimizations for the AI logic. Hard should run without stealing half of your system memory now. That's all :D Have a great day!...
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Version 1.2.0
July 14, 2025
by
rdrpenguin
#major-update
Hello and welcome to Hopdot hard mode! ... Well, what else am I supposed to say? That is the main update. Introducing the long-awaited Hard AI! This is the first difficulty level that does not have a...
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Version 1.1.4
July 11, 2025
by
rdrpenguin
Tiny update: the menu buttons should be easier to press now. And they also look better. Have a great day!...
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Version 1.1.3... :)
July 06, 2025
by
rdrpenguin
Turns out I need to test things on web before asserting they work :) Portrait-mode compatibility is finally fixed! Now time to sleep :D...
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Version 1.1.2
July 06, 2025
by
rdrpenguin
Alright, time for another short devlog. Anyone who's tried to play the game on a phone has inevitably had some resolution issue; either the UI has been cut off, or the main menu has been cut off, or,...
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Version 1.1.1
June 27, 2025
by
rdrpenguin
This doesn't need a super big devlog. There are some internal changes, but other than that, the main noticeable difference is that the hover on the menu is less jank. That's it. Have a nice day!...
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Version 1.1.0
June 23, 2025
by
rdrpenguin
Alright! The bug has been fixed! All board sizes are now fully operational. Now, it's 2:26 AM for me, so this won't be super long, but I did want to get some thoughts out for what's to come: The highe...
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